Interface | Description |
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GamePiece |
This class represents the various pieces in game
it could be a monster, player, or nothing
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Class | Description |
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Bat |
This class represents a class of monster called a Bat which is a weak melee monster.
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Beef | |
Elixir | |
GamePieceTest |
test class for my super class
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Golem |
This is a monster called a golem that is very healthy with a ton of attack.
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GUI |
GUI - used to make the main menu interface
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HealthPotion | |
Item |
An Item class to represent Items in the Dungeon.
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ItemTest |
test class for my Item class
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LogicEngine |
LogicEngine takes care of game states
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LogicEngineTest |
The test class LogicEngineTest, to test the LogicEngine class
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Monster |
A Monster class to represents monster in the game
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Pirate |
This class represents a monster called a Pirate that is a medium health, medium damaged melee creature.
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Player |
A Player class that represents the character the player uses.
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Poison | |
RogueController |
RogueController - Handles user input and gamestate.
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RoguePanel |
Basic Grid of Ascii character used to represent a "floor" of the "dungeon"
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Snake |
This class represents a monster called a snake that is low health, medium damaged melee creature.
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Sound |
This class stores music and methods to loop
or stop those songs
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SubMonsterTest |
test class for my subclasses
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Troll |
This class represents a monster called a troll that is a medium damaged melee creature.
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Zombie |
This class represents a monster called a zombie that is a medium health, low damaged melee creature.
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