Constructor and Description |
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GamePieceTest() |
Modifier and Type | Method and Description |
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void |
test_3ArgConstructorBat()
tests the Bat 3arg Constructor to see if it is still a Monster Type
with icon B
|
void |
test_3ArgConstructorGolem()
tests the Golem 3arg Constructor to see if it is still a Monster Type
with icon G
|
void |
test_3ArgConstructorMonster()
tests the monsters 3arg Constructor to see if it is still a Monster Type
with icon M
|
void |
test_3ArgConstructorPirate()
test the Pirate 3arg Constructor to see if it is still a Monster Type
with icon P
|
void |
test_3ArgConstructorSnake()
test the Snake 3arg Constructor to see if it is still a Monster Type
with icon S
|
void |
test_3ArgConstructorTroll()
tests the Troll 3arg Constructor to see if it is still a Monster Type
|
void |
test_3ArgConstructorZombie()
test the Zombie 3arg Constructor to see if it is still a Monster Type
with icon Z
|
void |
test_4argConstructorBatType()
tests the Bat 4arg Constructor to see if it is still a Monster Type
with icon B
|
void |
test_4argConstructorGolemType()
tests the Golem 4arg Constructor to see if it is still a Monster Type
with icon G
|
void |
test_4argConstructorMonsterType()
tests the Monster 4arg Constructor to see if it is still a Monster Type
with icon M
|
void |
test_4argConstructorPirateType()
test the Pirate 4arg Constructor to see if it is still a Monster Type
with icon P
|
void |
test_4argConstructorSnakeType()
test the Snake 4arg Constructor to see if it is still a Monster Type
with icon S
|
void |
test_4argConstructorTrollType()
tests the Troll 4arg Constructor to see if it is still a Monster Type
with icon T
|
void |
test_4argConstructorZombieType()
test the Zombie 4arg Constructor to see if it is still a Monster Type
with icon Z
|
void |
test_defaulBatType_Constructor()
this test that the Bat constructor works and is a Monster type
with icon B
|
void |
test_defaultGolemType_Constructor()
this test that the Golem constructor works and is a Monster type
with icon G
|
void |
test_defaultMonsterType_Constructor()
this tests that the monster constructor works and the type should be monster
with icon M
|
void |
test_defaultPirateType_Constructor()
this test that the Pirate constructor works and is a Monster type with
icon P
|
void |
test_defaultPlayerType_Constructor()
this tests that the player constructor works and the type should be player
with icon @
|
void |
test_defaultSnakeType_Constructor()
this test that the Snake constructor works and is a Monster type with
icon S
|
void |
test_defaultTrollType_Constructor()
this test that the Troll constructor works and is a Monster type
with icon T
|
void |
test_defaultZombieType_Constructor()
this test that the Zombie constructor works and is a Monster type with
icon Z
|
public void test_defaultMonsterType_Constructor()
public void test_defaultPlayerType_Constructor()
public void test_defaulBatType_Constructor()
public void test_defaultGolemType_Constructor()
public void test_defaultTrollType_Constructor()
public void test_defaultSnakeType_Constructor()
public void test_defaultZombieType_Constructor()
public void test_defaultPirateType_Constructor()
public void test_3ArgConstructorMonster()
public void test_3ArgConstructorBat()
public void test_3ArgConstructorGolem()
public void test_3ArgConstructorTroll()
public void test_3ArgConstructorSnake()
public void test_3ArgConstructorZombie()
public void test_3ArgConstructorPirate()
public void test_4argConstructorMonsterType()
public void test_4argConstructorBatType()
public void test_4argConstructorGolemType()
public void test_4argConstructorTrollType()
public void test_4argConstructorSnakeType()
public void test_4argConstructorZombieType()
public void test_4argConstructorPirateType()