public class LogicEngineTest extends Object
LogicEngine
Constructor and Description |
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LogicEngineTest() |
Modifier and Type | Method and Description |
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void |
testMonsterStatus()
test for a monster that is dead
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void |
testMonsterStatus2()
test for a monster that isnt dead
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void |
testMovable()
test to see if a player can move to a spot with a monster
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void |
testMovable2()
test to see if a monster can move to a spot with a player
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void |
testMovable3()
test to see if a monster/player can move to a spot that is empty
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void |
testMovable4()
test to see if a monster/player can move to a spot that is out of bound
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void |
testMovable5()
test to see if a monster/player can move to a spot that is out of bound
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void |
testMovable6()
test to see if a monster/player can move to a spot that is out of bound
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void |
testMovable7()
test to see if a monster/player can move to a spot that is out of bound
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void |
testPlayerStatus()
test for a dead player
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void |
testPlayerStatus2()
test for a player that isnt dead
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public void testMovable()
LogicEngine.movable(int, int, int, int)
public void testMovable2()
LogicEngine.movable(int, int, int, int)
public void testMovable3()
LogicEngine.movable(int, int, int, int)
public void testMovable4()
LogicEngine.movable(int, int, int, int)
public void testMovable5()
LogicEngine.movable(int, int, int, int)
public void testMovable6()
LogicEngine.movable(int, int, int, int)
public void testMovable7()
LogicEngine.movable(int, int, int, int)
public void testPlayerStatus()
LogicEngine.playerIsDead()
public void testPlayerStatus2()
LogicEngine.playerIsDead()
public void testMonsterStatus()
LogicEngine.monsterIsDead(int, int)
public void testMonsterStatus2()
LogicEngine.monsterIsDead(int, int)